Searched refs:excludeObject (Results 1 – 1 of 1) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | CollisionSystem.java | 110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) { in castRay() argument 127 tempHitNormal, movementDirection, excludeObject)) { in castRay() 153 GameObject excludeObject, boolean testDynamicSurfacesOnly) { in testBox() argument 208 movementDirection, excludeObject, worldTileOffset, hitPoints); in testBox() 223 movementDirection, excludeObject, Vector2.ZERO, hitPoints); in testBox() 433 Vector2 movementDirection, GameObject excludeObject) { in testSegmentAgainstList() argument 451 (excludeObject == null || segment.owner != excludeObject) && in testSegmentAgainstList() 477 Vector2 movementDirection, GameObject excludeObject, Vector2 outputOffset, in testBoxAgainstList() argument 498 (excludeObject == null || segment.owner != excludeObject) && in testBoxAgainstList()
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