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Searched refs:excludeObject (Results 1 – 1 of 1) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DCollisionSystem.java110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) { in castRay() argument
127 tempHitNormal, movementDirection, excludeObject)) { in castRay()
153 GameObject excludeObject, boolean testDynamicSurfacesOnly) { in testBox() argument
208 movementDirection, excludeObject, worldTileOffset, hitPoints); in testBox()
223 movementDirection, excludeObject, Vector2.ZERO, hitPoints); in testBox()
433 Vector2 movementDirection, GameObject excludeObject) { in testSegmentAgainstList() argument
451 (excludeObject == null || segment.owner != excludeObject) && in testSegmentAgainstList()
477 Vector2 movementDirection, GameObject excludeObject, Vector2 outputOffset, in testBoxAgainstList() argument
498 (excludeObject == null || segment.owner != excludeObject) && in testBoxAgainstList()