Searched refs:existing_input (Results 1 – 2 of 2) sorted by relevance
342 ShapeHandle existing_input = node_context->input(dst_input); in UpdateNode() local346 existing_input)) { in UpdateNode()353 existing_input)) { in UpdateNode()
1525 const string& existing_input = node->input(i); in AddControlInputs() local1526 if (!IsControlInput(existing_input)) break; in AddControlInputs()1527 new_ctrl_inputs->erase(existing_input); in AddControlInputs()