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Searched refs:existing_itype (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker.cpp1143 const glsl_type *existing_itype = existing->get_interface_type(); in cross_validate_globals() local
1144 if (var_itype != existing_itype) { in cross_validate_globals()
1145 if (!var_itype || !existing_itype) { in cross_validate_globals()
1149 var_itype ? var_itype->name : existing_itype->name); in cross_validate_globals()
1151 } else if (strcmp(var_itype->name, existing_itype->name) != 0) { in cross_validate_globals()
1155 existing_itype->name, in cross_validate_globals()