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Searched refs:expected_base_depth_value (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp1185 glw::GLfloat expected_base_depth_value = 0; in prepareRefZForFace() local
1189 getDepthComponent(face, layer, 0, n_layers, n_mipmaps, expected_base_depth_value); in prepareRefZForFace()
1193 const glw::GLfloat base_depth_step = expected_base_depth_value * 0.1f; in prepareRefZForFace()
1197 refZs[0] = expected_base_depth_value - base_depth_step; in prepareRefZForFace()
1199 refZs[2] = expected_base_depth_value + base_depth_step; in prepareRefZForFace()
1203 refZs[4] = expected_base_depth_value; in prepareRefZForFace()
1207 refZs[6] = expected_base_depth_value - base_depth_step; in prepareRefZForFace()
1209 refZs[8] = expected_base_depth_value + base_depth_step; in prepareRefZForFace()