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Searched refs:expp (Results 1 – 7 of 7) sorted by relevance

/external/deqp/framework/common/
DtcuTextureUtil.cpp1234 int expp = de::max(-eBias - 1, deFloorFloatToInt32(deFloatLog2(maxc))) + 1 + eBias; in packRGB999E5() local
1235 float e = deFloatPow(2.0f, (float)(expp-eBias-mBits)); in packRGB999E5()
1238 deUint32 exps = maxs == (1<<mBits) ? expp+1 : expp; in packRGB999E5()
/external/swiftshader/src/Pipeline/
DShaderCore.hpp355 void expp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel);
DVertexProgram.cpp182 case Shader::OPCODE_EXPP: expp(d, s0, shaderModel); break; in program()
DShaderCore.cpp1696 void ShaderCore::expp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel) in expp() function in sw::ShaderCore
/external/swiftshader/src/Shader/
DShaderCore.hpp355 void expp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel);
DVertexProgram.cpp189 case Shader::OPCODE_EXPP: expp(d, s0, shaderModel); break; in program()
DShaderCore.cpp1696 void ShaderCore::expp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel) in expp() function in sw::ShaderCore