Searched refs:extrinsic0 (Results 1 – 3 of 3) sorted by relevance
321 Mat3d &extrinsic0, in calc_projective() argument326 return intrinsic * extrinsic0 * extrinsic1.transpose () * intrinsic.inverse (); in calc_projective()
124 Mat3d &extrinsic0,
266 Mat3d extrinsic0 = _projector->align_coordinate_system ( in analyze_motion() local276 return _projector->calc_projective (extrinsic0, extrinsic1); in analyze_motion()