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Searched refs:eye_hat (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dffvertex_prog.c1146 struct ureg eye_hat = get_eye_position_normalized(p); in build_lighting() local
1148 emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat); in build_lighting()
1341 struct ureg eye_hat = get_eye_position_normalized(p); in build_reflect_texgen() local
1345 emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); in build_reflect_texgen()
1349 emit_op3(p, OPCODE_MAD, dest, writemask, negate(tmp), normal, eye_hat); in build_reflect_texgen()
1360 struct ureg eye_hat = get_eye_position_normalized(p); in build_sphere_texgen() local
1376 emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); in build_sphere_texgen()
1380 emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat); in build_sphere_texgen()