Searched refs:fActiveVerb (Results 1 – 2 of 2) sorted by relevance
818 int fActiveVerb; member in AAGeometryView845 , fActiveVerb(-1) in AAGeometryView()1087 if (activeOnly && counter != fActiveVerb && counter - 1 != fActiveVerb in draw_bisects()1088 && counter + 1 != fActiveVerb in draw_bisects()1089 && (fActiveVerb != 1 || counter != fPath.countVerbs())) { in draw_bisects()1194 if (++counter < fActiveVerb) { in draw_segment()1546 canvas->drawPath(fPath, fActiveVerb >= 0 ? fLightSkeletonPaint : fSkeletonPaint); in onDrawContent()1548 if (fActiveVerb >= 0) { in onDrawContent()1552 draw_bisects(canvas, fActiveVerb >= 0); in onDrawContent()1555 if (fActiveVerb >= 0) { in onDrawContent()[all …]