Searched refs:fAlphaUniform (Results 1 – 2 of 2) sorted by relevance
632 fAlphaUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitOutputsForBlendState()646 pdm.set1f(fAlphaUniform, alpha); in onSetData()651 GrGLSLUniformHandler::UniformHandle fAlphaUniform; member in GLPDLCDXferProcessor