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Searched refs:fBoneIdx (Results 1 – 5 of 5) sorted by relevance

/external/skia/experimental/nima/
DNimaActor.cpp126 , fBoneIdx() in NimaActorImage()
205 fBoneIdx.clear(); in updateVertices()
216 fBoneIdx.resize(vertexCount * 4); in updateVertices()
238 fBoneIdx[i][k] = static_cast<uint32_t>(attrBoneIdx[k]); in updateVertices()
251 fBoneIdx.data(), in updateVertices()
DNimaActor.h119 std::vector<SkVertices::BoneIndices> fBoneIdx; variable
/external/skqp/experimental/nima/
DNimaActor.cpp126 , fBoneIdx() in NimaActorImage()
205 fBoneIdx.clear(); in updateVertices()
216 fBoneIdx.resize(vertexCount * 4); in updateVertices()
238 fBoneIdx[i][k] = static_cast<uint32_t>(attrBoneIdx[k]); in updateVertices()
251 fBoneIdx.data(), in updateVertices()
DNimaActor.h119 std::vector<SkVertices::BoneIndices> fBoneIdx; variable
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTModelPOD.cpp4235 float fBoneIdx[4], fBoneWeights[4]; local
4250 …PVRTVertexRead((PVRTVECTOR4f*) &fBoneIdx[0], inMesh.sBoneIdx.pData + (idx * inMesh.sBoneIdx.nStrid…
4253 …TransformCPODData(inMesh.sVertex, outMesh.sVertex, idx, pPalette, &fBoneIdx[0], &fBoneWeights[0], …
4254 …TransformCPODData(inMesh.sNormals, outMesh.sNormals, idx, pPaletteInvTrans, &fBoneIdx[0], &fBoneWe…
4255 …TransformCPODData(inMesh.sTangents, outMesh.sTangents, idx, pPaletteInvTrans, &fBoneIdx[0], &fBone…
4256 …TransformCPODData(inMesh.sBinormals, outMesh.sBinormals, idx, pPaletteInvTrans, &fBoneIdx[0], &fBo…
4276 …PVRTVertexRead((PVRTVECTOR4f*) &fBoneIdx[0], inMesh.sBoneIdx.pData + (idx * inMesh.sBoneIdx.nStrid…
4279 …TransformCPODData(inMesh.sVertex, outMesh.sVertex, idx, pPalette, &fBoneIdx[0], &fBoneWeights[0], …
4280 …TransformCPODData(inMesh.sNormals, outMesh.sNormals, idx, pPaletteInvTrans, &fBoneIdx[0], &fBoneWe…
4281 …TransformCPODData(inMesh.sTangents, outMesh.sTangents, idx, pPaletteInvTrans, &fBoneIdx[0], &fBone…
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