Searched refs:fBoneIdx (Results 1 – 5 of 5) sorted by relevance
/external/skia/experimental/nima/ |
D | NimaActor.cpp | 126 , fBoneIdx() in NimaActorImage() 205 fBoneIdx.clear(); in updateVertices() 216 fBoneIdx.resize(vertexCount * 4); in updateVertices() 238 fBoneIdx[i][k] = static_cast<uint32_t>(attrBoneIdx[k]); in updateVertices() 251 fBoneIdx.data(), in updateVertices()
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D | NimaActor.h | 119 std::vector<SkVertices::BoneIndices> fBoneIdx; variable
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/external/skqp/experimental/nima/ |
D | NimaActor.cpp | 126 , fBoneIdx() in NimaActorImage() 205 fBoneIdx.clear(); in updateVertices() 216 fBoneIdx.resize(vertexCount * 4); in updateVertices() 238 fBoneIdx[i][k] = static_cast<uint32_t>(attrBoneIdx[k]); in updateVertices() 251 fBoneIdx.data(), in updateVertices()
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D | NimaActor.h | 119 std::vector<SkVertices::BoneIndices> fBoneIdx; variable
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/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTModelPOD.cpp | 4235 float fBoneIdx[4], fBoneWeights[4]; local 4250 …PVRTVertexRead((PVRTVECTOR4f*) &fBoneIdx[0], inMesh.sBoneIdx.pData + (idx * inMesh.sBoneIdx.nStrid… 4253 …TransformCPODData(inMesh.sVertex, outMesh.sVertex, idx, pPalette, &fBoneIdx[0], &fBoneWeights[0], … 4254 …TransformCPODData(inMesh.sNormals, outMesh.sNormals, idx, pPaletteInvTrans, &fBoneIdx[0], &fBoneWe… 4255 …TransformCPODData(inMesh.sTangents, outMesh.sTangents, idx, pPaletteInvTrans, &fBoneIdx[0], &fBone… 4256 …TransformCPODData(inMesh.sBinormals, outMesh.sBinormals, idx, pPaletteInvTrans, &fBoneIdx[0], &fBo… 4276 …PVRTVertexRead((PVRTVECTOR4f*) &fBoneIdx[0], inMesh.sBoneIdx.pData + (idx * inMesh.sBoneIdx.nStrid… 4279 …TransformCPODData(inMesh.sVertex, outMesh.sVertex, idx, pPalette, &fBoneIdx[0], &fBoneWeights[0], … 4280 …TransformCPODData(inMesh.sNormals, outMesh.sNormals, idx, pPaletteInvTrans, &fBoneIdx[0], &fBoneWe… 4281 …TransformCPODData(inMesh.sTangents, outMesh.sTangents, idx, pPaletteInvTrans, &fBoneIdx[0], &fBone… [all …]
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