Searched refs:fCenterX (Results 1 – 2 of 2) sorted by relevance
167 float fCenterX = (rcAnnot.left + rcAnnot.right) / 2.0f; in GenerateResults() local168 if (fCenterX > rcLeftTop.left && fCenterX < rcLeftTop.right) in GenerateResults()
143 float fCenterX = (left + right) / 2.0f; in GetCenterSquare() local145 return CFX_FloatRect(fCenterX - fHalfWidth, fCenterY - fHalfWidth, in GetCenterSquare()146 fCenterX + fHalfWidth, fCenterY + fHalfWidth); in GetCenterSquare()