Searched refs:fClear (Results 1 – 10 of 10) sorted by relevance
36 , fClear(clear) in GameBench()150 if (kPartial_Clear == fClear) { in onDraw()234 Clear fClear; member in GameBench
129 interface->fFunctions.fClear(GR_GL_STENCIL_BUFFER_BIT | GR_GL_COLOR_BUFFER_BIT); in onInitializeContext()
102 GrGLFunction<GrGLClearFn> fClear; member
50 !fFunctions.fClear || in validate()
39 fFunctions.fClear = bind_to_member(this, &GrGLTestInterface::clear); in GrGLTestInterface()