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Searched refs:fContextObj (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/targets/haiku-softpipe/
DSoftwareRenderer.cpp63 fContextObj = new GalliumContext(options); in SoftwareRenderer()
80 fContextID = fContextObj->CreateContext(fBitmap); in SoftwareRenderer()
90 if (!fContextObj->GetCurrentContext()) in SoftwareRenderer()
99 if (fContextObj) in ~SoftwareRenderer()
100 delete fContextObj; in ~SoftwareRenderer()
120 if (fBitmap && cs == fColorSpace && fContextObj->Validate(fWidth, fHeight)) { in LockGL()
121 fContextObj->SetCurrentContext(fBitmap, fContextID); in LockGL()
128 fContextObj->SetCurrentContext(fBitmap, fContextID); in LockGL()
139 fContextObj->SetCurrentContext(NULL, fContextID); in UnlockGL()
153 fContextObj->SwapBuffers(fContextID); in SwapBuffers()
DSoftwareRenderer.h44 GalliumContext* fContextObj; variable