Searched refs:fContextObj (Results 1 – 2 of 2) sorted by relevance
63 fContextObj = new GalliumContext(options); in SoftwareRenderer()80 fContextID = fContextObj->CreateContext(fBitmap); in SoftwareRenderer()90 if (!fContextObj->GetCurrentContext()) in SoftwareRenderer()99 if (fContextObj) in ~SoftwareRenderer()100 delete fContextObj; in ~SoftwareRenderer()120 if (fBitmap && cs == fColorSpace && fContextObj->Validate(fWidth, fHeight)) { in LockGL()121 fContextObj->SetCurrentContext(fBitmap, fContextID); in LockGL()128 fContextObj->SetCurrentContext(fBitmap, fContextID); in LockGL()139 fContextObj->SetCurrentContext(NULL, fContextID); in UnlockGL()153 fContextObj->SwapBuffers(fContextID); in SwapBuffers()
44 GalliumContext* fContextObj; variable