Searched refs:fCoverageScaleUniform (Results 1 – 2 of 2) sorted by relevance
45 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale())); in setData()57 UniformHandle fCoverageScaleUniform; member in GrGLConicEffect196 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()296 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale())); in setData()308 UniformHandle fCoverageScaleUniform; member in GrGLQuadEffect396 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()