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Searched refs:fCoverageScaleUniform (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/effects/
DGrBezierEffect.cpp45 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale())); in setData()
57 UniformHandle fCoverageScaleUniform; member in GrGLConicEffect
196 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
296 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale())); in setData()
308 UniformHandle fCoverageScaleUniform; member in GrGLQuadEffect
396 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
/external/skqp/src/gpu/effects/
DGrBezierEffect.cpp45 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale())); in setData()
57 UniformHandle fCoverageScaleUniform; member in GrGLConicEffect
196 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
296 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale())); in setData()
308 UniformHandle fCoverageScaleUniform; member in GrGLQuadEffect
396 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()