Searched refs:fFac (Results 1 – 1 of 1) sorted by relevance
516 float fFac; in PVRTVertexTangentBitangent() local518 fFac = -(pfTexB[0] - pfTexA[0]) / (pfTexC[0] - pfTexA[0]); in PVRTVertexTangentBitangent()521 AlignedVector.x = BaseVector1.x + BaseVector2.x * fFac; in PVRTVertexTangentBitangent()522 AlignedVector.y = BaseVector1.y + BaseVector2.y * fFac; in PVRTVertexTangentBitangent()523 AlignedVector.z = BaseVector1.z + BaseVector2.z * fFac; in PVRTVertexTangentBitangent()525 if(((pfTexB[1] - pfTexA[1]) + (pfTexC[1] - pfTexA[1]) * fFac) < 0) { in PVRTVertexTangentBitangent()