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/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTVertex.cpp516 float fFac; in PVRTVertexTangentBitangent() local
518 fFac = -(pfTexB[0] - pfTexA[0]) / (pfTexC[0] - pfTexA[0]); in PVRTVertexTangentBitangent()
521 AlignedVector.x = BaseVector1.x + BaseVector2.x * fFac; in PVRTVertexTangentBitangent()
522 AlignedVector.y = BaseVector1.y + BaseVector2.y * fFac; in PVRTVertexTangentBitangent()
523 AlignedVector.z = BaseVector1.z + BaseVector2.z * fFac; in PVRTVertexTangentBitangent()
525 if(((pfTexB[1] - pfTexA[1]) + (pfTexC[1] - pfTexA[1]) * fFac) < 0) { in PVRTVertexTangentBitangent()