Searched refs:fFocusController (Results 1 – 4 of 4) sorted by relevance
331 fFocusController = skstd::make_unique<FocusController>(this, focusRect); in load()341 fFocusController.reset(); in unload()363 fFocusController->tick(t); in animate()369 if (fFocusController->hasFocus()) { in onChar()371 fFocusController->startUnfocus(); in onChar()374 return fFocusController->onChar(c); in onChar()385 if (fFocusController->hasFocus()) { in onMouse()386 return fFocusController->onMouse(x, y, state, modifiers); in onMouse()403 fFocusController->startFocus(cell); in onMouse()
50 std::unique_ptr<FocusController> fFocusController; variable
332 fFocusController = skstd::make_unique<FocusController>(this, focusRect); in load()342 fFocusController.reset(); in unload()364 fFocusController->tick(t); in animate()370 if (fFocusController->hasFocus()) { in onChar()372 fFocusController->startUnfocus(); in onChar()375 return fFocusController->onChar(c); in onChar()386 if (fFocusController->hasFocus()) { in onMouse()387 return fFocusController->onMouse(x, y, state, modifiers); in onMouse()404 fFocusController->startFocus(cell); in onMouse()