Searched refs:fHWProjectionMatrixState (Results 1 – 4 of 4) sorted by relevance
75 fHWProjectionMatrixState.invalidate(); in resetContext()178 if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && in setProjectionMatrix()179 renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && in setProjectionMatrix()180 matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) { in setProjectionMatrix()184 fHWProjectionMatrixState.fViewMatrix = matrix; in setProjectionMatrix()185 fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; in setProjectionMatrix()186 fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; in setProjectionMatrix()189 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); in setProjectionMatrix()
120 MatrixState fHWProjectionMatrixState; variable