Searched refs:fLinear (Results 1 – 3 of 3) sorted by relevance
101 fParticles[fCount].fVelocity.fLinear = { 0.0f, 0.0f }; in update()142 fParticles[i].fPose.fPosition += fParticles[i].fVelocity.fLinear * deltaTime; in update()251 case kVelocityX_Source: return ps.fVelocity.fLinear.dot(frameRight); in getSourceValue()252 case kVelocityY_Source: return ps.fVelocity.fLinear.dot(frameUp); in getSourceValue()
53 ps[i].fVelocity.fLinear += force * params.fDeltaTime; in REFLECTED()55 ps[i].fVelocity.fLinear = force; in REFLECTED()118 ps[i].fVelocity.fLinear += in REFLECTED()
48 SkVector fLinear; member66 SkVector heading = fVelocity.fLinear; in getFrameHeading()