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Searched refs:fLinear (Results 1 – 3 of 3) sorted by relevance

/external/skia/modules/particles/src/
DSkParticleEffect.cpp101 fParticles[fCount].fVelocity.fLinear = { 0.0f, 0.0f }; in update()
142 fParticles[i].fPose.fPosition += fParticles[i].fVelocity.fLinear * deltaTime; in update()
251 case kVelocityX_Source: return ps.fVelocity.fLinear.dot(frameRight); in getSourceValue()
252 case kVelocityY_Source: return ps.fVelocity.fLinear.dot(frameUp); in getSourceValue()
DSkParticleAffector.cpp53 ps[i].fVelocity.fLinear += force * params.fDeltaTime; in REFLECTED()
55 ps[i].fVelocity.fLinear = force; in REFLECTED()
118 ps[i].fVelocity.fLinear += in REFLECTED()
/external/skia/modules/particles/include/
DSkParticleData.h48 SkVector fLinear; member
66 SkVector heading = fVelocity.fLinear; in getFrameHeading()