Searched refs:fLoaded (Results 1 – 2 of 2) sorted by relevance
199 fLoaded.reset(); in loadEffects()210 fLoaded.push_back(effect); in loadEffects()239 fLoaded.push_back(effect); in draw()249 for (const auto& effect : fLoaded) { in draw()266 for (int i = 0; i < fLoaded.count(); ++i) { in draw()269 sk_sp<SkParticleEffect> effect(new SkParticleEffect(fLoaded[i].fParams, fRandom)); in draw()271 fRunning.push_back({ fPlayPosition, fLoaded[i].fName, effect }); in draw()275 ImGui::InputText("##Name", fLoaded[i].fName.writable_str(), fLoaded[i].fName.size() + 1, in draw()276 textFlags, InputTextCallback, &fLoaded[i].fName); in draw()279 fLoaded[i].fParams->visitFields(&gui); in draw()
46 SkTArray<LoadedEffect> fLoaded; variable