Searched refs:fLocalCoord (Results 1 – 2 of 2) sorted by relevance
535 if (fLocalCoord.isInitialized()) { in getGLSLProcessorKey()536 x |= kFloat3_GrVertexAttribType == fLocalCoord.cpuType() ? 8 : 16; in getGLSLProcessorKey()557 if (gp.fLocalCoord.isInitialized()) { in createGLSLInstance()593 if (gp.fLocalCoord.isInitialized()) { in createGLSLInstance()600 gp.fLocalCoord.asShaderVar(), in createGLSLInstance()621 if (gp.fLocalCoord.cpuType() == kFloat3_GrVertexAttribType) { in createGLSLInstance()623 GrGLSLVarying v(gp.fLocalCoord.gpuType()); in createGLSLInstance()624 args.fVaryingHandler->addVarying(gp.fLocalCoord.name(), &v); in createGLSLInstance()626 v.vsOut(), gp.fLocalCoord.name()); in createGLSLInstance()630 args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord, "texCoord"); in createGLSLInstance()[all …]
823 if (fLocalCoord.isInitialized()) { in getGLSLProcessorKey()824 x |= kFloat3_GrVertexAttribType == fLocalCoord.cpuType() ? 8 : 16; in getGLSLProcessorKey()845 if (gp.fLocalCoord.isInitialized()) { in createGLSLInstance()881 if (gp.fLocalCoord.isInitialized()) { in createGLSLInstance()888 gp.fLocalCoord.asShaderVar(), in createGLSLInstance()909 if (gp.fLocalCoord.cpuType() == kFloat3_GrVertexAttribType) { in createGLSLInstance()911 GrGLSLVarying v(gp.fLocalCoord.gpuType()); in createGLSLInstance()912 args.fVaryingHandler->addVarying(gp.fLocalCoord.name(), &v); in createGLSLInstance()914 v.vsOut(), gp.fLocalCoord.name()); in createGLSLInstance()918 args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord, "texCoord"); in createGLSLInstance()[all …]