Searched refs:fLooping (Results 1 – 2 of 2) sorted by relevance
33 , fLooping(false) in SkParticleEffect()45 fLooping = looping; in start()65 effectAge = fLooping ? fmodf(effectAge, 1.0f) : SkTPin(effectAge, 0.0f, 1.0f); in update()151 if (!fLooping && (now - fSpawnTime) > fParams->fEffectDuration) { in update()
60 bool fLooping; variable