Searched refs:fObserver (Results 1 – 4 of 4) sorted by relevance
205 fObserver.set(0, 0, fLocation.fZ); in reset()234 SkScalar x = fObserver.fX; in doUpdate()235 SkScalar y = fObserver.fY; in doUpdate()236 SkScalar z = fObserver.fZ; in doUpdate()342 fCamera.fObserver.set(0, 0, lz); in setCameraLocation()
110 SkPoint3D fObserver; // eye position (may not be the same as the origin) variable