Searched refs:fOpaqueDiffuse (Results 1 – 2 of 2) sorted by relevance
84 fOpaqueDiffuse = SkShader::MakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode, in onOnceBeforeDraw()128 diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaqueDiffuse; in drawRect()262 sk_sp<SkShader> fOpaqueDiffuse; member in skiagm::LightingShader2GM