Searched refs:fPushState (Results 1 – 8 of 8) sorted by relevance
71 short fPushState; field in RBBIRuleParseTable.RBBIRuleTableElement78 fPushState = (short)ps; in RBBIRuleTableElement()
942 if (tableEl.fPushState != 0) { in parse()948 fStack[fStackPtr] = tableEl.fPushState; in parse()
70 short fPushState; field in RBBIRuleParseTable.RBBIRuleTableElement77 fPushState = (short)ps; in RBBIRuleTableElement()
941 if (tableEl.fPushState != 0) { in parse()947 fStack[fStackPtr] = tableEl.fPushState; in parse()
77 uint8_t fPushState; member
1084 if (tableEl->fPushState != 0) { in parse()1091 fStack[fStackPtr] = tableEl->fPushState; in parse()
147 uint8_t fPushState; member
245 if (tableEl->fPushState != 0) { in compile()252 fStack[fStackPtr] = tableEl->fPushState; in compile()