Searched refs:fRotate (Results 1 – 5 of 5) sorted by relevance
17 AddArcGM() : fRotate(0) {} in AddArcGM()44 startAngle += fRotate * 360 * speed * sign; in onDraw()56 fRotate = timer.scaled(1, 360); in onAnimate()61 SkScalar fRotate; member in AddArcGM109 StrokeCircleGM() : fRotate(0) {} in StrokeCircleGM()132 canvas->rotate(fRotate * sign); in onDraw()142 fRotate = timer.scaled(60, 360); in onAnimate()147 SkScalar fRotate; member in StrokeCircleGM159 FillCircleGM() : fRotate(0) {} in FillCircleGM()186 canvas->rotate(fRotate * sign); in onDraw()[all …]
51 ctm.setRotate(fRotate); // d3 rotate takes degrees in onDrawContent()69 fRotate = sin(t / 734); in onAnimate()82 SkScalar fRotate; member in GlyphTransformView
298 ByteString GetAP_HalfCircle(const CFX_FloatRect& crBBox, float fRotate) { in GetAP_HalfCircle() argument311 csAP << cos(fRotate) << " " << sin(fRotate) << " " << -sin(fRotate) << " " in GetAP_HalfCircle()312 << cos(fRotate) << " " << crBBox.left + fWidth / 2 << " " in GetAP_HalfCircle()