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Searched refs:fRunning (Results 1 – 4 of 4) sorted by relevance

/external/skqp/samplecode/
DSampleAnimatedImage.cpp67 if (fRunning) { in onAnimate()
72 fRunning = false; in onAnimate()
109 fRunning = !fRunning; in onQuery()
131 bool fRunning = false; member in SampleAnimatedImage
/external/skia/samplecode/
DSampleAnimatedImage.cpp67 if (fRunning) { in onAnimate()
72 fRunning = false; in onAnimate()
109 fRunning = !fRunning; in onQuery()
131 bool fRunning = false; member in SampleAnimatedImage
/external/skia/tools/viewer/
DParticlesSlide.cpp200 fRunning.reset(); in loadEffects()
271 fRunning.push_back({ fPlayPosition, fLoaded[i].fName, effect }); in draw()
289 for (int i = 0; i < fRunning.count(); ++i) { in draw()
291 bool remove = ImGui::Button("X") || !fRunning[i].fEffect->isAlive(); in draw()
293 ImGui::Text("%4g, %4g %5d %s", fRunning[i].fPosition.fX, fRunning[i].fPosition.fY, in draw()
294 fRunning[i].fEffect->getCount(), fRunning[i].fName.c_str()); in draw()
296 fRunning.removeShuffle(i); in draw()
317 for (const auto& effect : fRunning) { in draw()
327 for (const auto& effect : fRunning) { in animate()
DParticlesSlide.h53 SkTArray<RunningEffect> fRunning; variable