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Searched refs:fScreen (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/targets/haiku-softpipe/
DGalliumContext.cpp47 fScreen(NULL), in GalliumContext()
91 fScreen = sw_screen_create(winsys); in CreateScreen()
93 if (fScreen == NULL) { in CreateScreen()
99 debug_screen_wrap(fScreen); in CreateScreen()
101 const char* driverName = fScreen->get_name(fScreen); in CreateScreen()
123 context->screen = fScreen; in CreateContext()
355 fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0, in SwapBuffers()
362 fScreen->flush_frontbuffer(fScreen, zSurface->texture, 0, 0, in SwapBuffers()
DGalliumContext.h48 struct pipe_screen* fScreen; variable