Searched refs:fSpawnRemainder (Results 1 – 2 of 2) sorted by relevance
37 , fSpawnRemainder(0.0f) { in SkParticleEffect()44 fSpawnRemainder = 0.0f; in start()87 float desired = fParams->fRate * deltaTime + fSpawnRemainder; in update()89 fSpawnRemainder = desired - numToSpawn; in update()
65 float fSpawnRemainder; variable