Searched refs:fSpawnTime (Results 1 – 2 of 2) sorted by relevance
34 , fSpawnTime(-1.0) in SkParticleEffect()43 fLastTime = fSpawnTime = now; in start()64 float effectAge = static_cast<float>((now - fSpawnTime) / fParams->fEffectDuration); in update()151 if (!fLooping && (now - fSpawnTime) > fParams->fEffectDuration) { in update()152 fSpawnTime = -1.0; in update()
50 bool isAlive() const { return fSpawnTime >= 0; } in isAlive()61 double fSpawnTime; variable