Searched refs:fSplitPos (Results 1 – 2 of 2) sorted by relevance
70 void SplitLayoutItem(float fSplitPos);114 float fSplitPos);
339 float fSplitPos, in AddTrailerBeforeSplit() argument348 if (fSplitPos - fHeight > XFA_LAYOUT_FLOAT_PERCISION) in AddTrailerBeforeSplit()349 fNewSplitPos = pProcessor->FindSplitPos(fSplitPos - fHeight); in AddTrailerBeforeSplit()388 if (fSplitPos - fHeight > XFA_LAYOUT_FLOAT_PERCISION) in AddTrailerBeforeSplit()389 fNewSplitPos = pProcessor->FindSplitPos(fSplitPos - fHeight); in AddTrailerBeforeSplit()395 pTrailerLayoutItem->m_sPos.y = fSplitPos - fTopInset - fBottomInset; in AddTrailerBeforeSplit()855 float fSplitPos = pProcessor->FindSplitPos(fAvailHeight - *fContentCurRowY); in InsertFlowedItem() local856 if (fSplitPos > XFA_LAYOUT_FLOAT_PERCISION) { in InsertFlowedItem()882 AddTrailerBeforeSplit(pProcessor, fSplitPos, pTrailerLayoutItem, in InsertFlowedItem()885 pProcessor->SplitLayoutItem(fSplitPos); in InsertFlowedItem()[all …]