/external/skqp/tools/sk_app/ |
D | WindowContext.h | 27 , fStencilBits(0) {} in WindowContext() 47 int stencilBits() const { return fStencilBits; } in stencilBits() 62 int fStencilBits; variable
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D | GLWindowContext.cpp | 69 fStencilBits, in getBackbufferSurface()
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/external/skia/tools/sk_app/ |
D | WindowContext.h | 27 , fStencilBits(0) {} in WindowContext() 47 int stencilBits() const { return fStencilBits; } in stencilBits() 62 int fStencilBits; variable
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D | GLWindowContext.cpp | 69 fStencilBits, in getBackbufferSurface()
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/external/skqp/src/gpu/ |
D | GrBackendSurface.cpp | 449 , fStencilBits(0) // We always create stencil buffers internally for vulkan in GrBackendRenderTarget() 464 , fStencilBits(0) in GrBackendRenderTarget() 478 , fStencilBits(stencilBits) in GrBackendRenderTarget() 494 , fStencilBits(stencilBits) in GrBackendRenderTarget() 523 fStencilBits = that.fStencilBits; in operator =() 614 r0.fStencilBits != r1.fStencilBits || in TestingOnly_Equals()
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/external/skia/src/gpu/ |
D | GrBackendSurface.cpp | 459 , fStencilBits(0) // We always create stencil buffers internally for vulkan in GrBackendRenderTarget() 474 , fStencilBits(0) in GrBackendRenderTarget() 488 , fStencilBits(stencilBits) in GrBackendRenderTarget() 504 , fStencilBits(stencilBits) in GrBackendRenderTarget() 533 fStencilBits = that.fStencilBits; in operator =() 624 r0.fStencilBits != r1.fStencilBits || in TestingOnly_Equals()
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/external/skia/src/gpu/gl/ |
D | GrGLStencilAttachment.h | 21 GrGLuint fStencilBits; member 36 : GrStencilAttachment(gpu, width, height, format.fStencilBits, sampleCnt) in GrGLStencilAttachment()
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/external/skqp/src/gpu/gl/ |
D | GrGLStencilAttachment.h | 21 GrGLuint fStencilBits; member 36 : GrStencilAttachment(gpu, width, height, format.fStencilBits, sampleCnt) in GrGLStencilAttachment()
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/external/skia/include/gpu/ |
D | GrBackendSurface.h | 300 int stencilBits() const { return fStencilBits; } in stencilBits() 367 int fStencilBits; variable
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/external/skqp/include/gpu/ |
D | GrBackendSurface.h | 298 int stencilBits() const { return fStencilBits; } in stencilBits() 365 int fStencilBits; variable
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/external/skia/src/gpu/mtl/ |
D | GrMtlStencilAttachment.h | 22 int fStencilBits; member
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D | GrMtlStencilAttachment.mm | 14 : GrStencilAttachment(gpu, stencilView.width, stencilView.height, format.fStencilBits,
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/external/skqp/src/gpu/mtl/ |
D | GrMtlStencilAttachment.h | 22 int fStencilBits; member
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D | GrMtlStencilAttachment.mm | 14 : GrStencilAttachment(gpu, stencilView.width, stencilView.height, format.fStencilBits,
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/external/skia/src/gpu/vk/ |
D | GrVkStencilAttachment.h | 22 int fStencilBits; member
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D | GrVkStencilAttachment.cpp | 22 : GrStencilAttachment(gpu, desc.fWidth, desc.fHeight, format.fStencilBits, desc.fSamples) in GrVkStencilAttachment()
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/external/skqp/src/gpu/vk/ |
D | GrVkStencilAttachment.h | 22 int fStencilBits; member
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D | GrVkStencilAttachment.cpp | 22 : GrStencilAttachment(gpu, desc.fWidth, desc.fHeight, format.fStencilBits, desc.fSamples) in GrVkStencilAttachment()
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/external/skia/tools/sk_app/ios/ |
D | GLWindowContext_ios.cpp | 63 SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits); in onInitializeContext()
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D | RasterWindowContext_ios.cpp | 77 SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits); in onInitializeContext()
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/external/skqp/tools/sk_app/ios/ |
D | GLWindowContext_ios.cpp | 63 SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits); in onInitializeContext()
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D | RasterWindowContext_ios.cpp | 77 SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits); in onInitializeContext()
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/external/skia/src/compute/sk/ |
D | SkSurface_Compute.cpp | 159 desc.fStencilBits = 0; // attachmentInfo.fStencilBits;
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/external/skqp/src/compute/sk/ |
D | SkSurface_Compute.cpp | 159 desc.fStencilBits = 0; // attachmentInfo.fStencilBits;
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/external/skqp/tools/sk_app/win/ |
D | GLWindowContext_win.cpp | 100 fStencilBits = pfd.cStencilBits; in onInitializeContext()
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