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Searched refs:fTileModeY (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/shaders/
DSkImageShader.cpp41 , fTileModeY(optimize(tmy, fImage->height())) in SkImageShader()
62 buffer.writeUInt(fTileModeY); in flatten()
69 return fImage->isOpaque() && fTileModeX != kDecal_TileMode && fTileModeY != kDecal_TileMode; in isOpaque()
103 if (fTileModeX != fTileModeY) { in onMakeContext()
106 if (fTileModeX == kDecal_TileMode || fTileModeY == kDecal_TileMode) { in onMakeContext()
135 return SkBitmapProcLegacyShader::MakeContext(*this, fTileModeX, fTileModeY, in onMakeContext()
146 xy[1] = (TileMode)fTileModeY; in onIsAImage()
197 tile_mode_to_wrap_mode(fTileModeY)}; in asFragmentProcessor()
335 bool decal_x_and_y = fTileModeX == kDecal_TileMode && fTileModeY == kDecal_TileMode; in onAppendStages()
336 if (fTileModeX == kDecal_TileMode || fTileModeY == kDecal_TileMode) { in onAppendStages()
[all …]
DSkImageShader.h48 return xformer->apply(fImage.get())->makeShader(fTileModeX, fTileModeY, in onMakeColorSpace()
54 const SkShader::TileMode fTileModeY; variable
/external/skqp/src/shaders/
DSkImageShader.cpp41 , fTileModeY(optimize(tmy, fImage->height())) in SkImageShader()
62 buffer.writeUInt(fTileModeY); in flatten()
69 return fImage->isOpaque() && fTileModeX != kDecal_TileMode && fTileModeY != kDecal_TileMode; in isOpaque()
103 if (fTileModeX != fTileModeY) { in onMakeContext()
106 if (fTileModeX == kDecal_TileMode || fTileModeY == kDecal_TileMode) { in onMakeContext()
131 return SkBitmapProcLegacyShader::MakeContext(*this, fTileModeX, fTileModeY, in onMakeContext()
142 xy[1] = (TileMode)fTileModeY; in onIsAImage()
192 tile_mode_to_wrap_mode(fTileModeY)}; in asFragmentProcessor()
328 bool decal_x_and_y = fTileModeX == kDecal_TileMode && fTileModeY == kDecal_TileMode; in onAppendStages()
329 if (fTileModeX == kDecal_TileMode || fTileModeY == kDecal_TileMode) { in onAppendStages()
[all …]
DSkImageShader.h48 return xformer->apply(fImage.get())->makeShader(fTileModeX, fTileModeY, in onMakeColorSpace()
54 const SkShader::TileMode fTileModeY; variable
/external/skqp/src/core/
DSkBitmapProcState.cpp126 , fTileModeY(tmy) in SkBitmapProcInfo()
200 fTileModeY != SkShader::kClamp_TileMode) { in init()
249 SkASSERT(fTileModeX == fTileModeY); in chooseProcs()
435 SkShader::kClamp_TileMode != s.fTileModeY) { in S32_D32_constX_shaderproc()
445 switch (s.fTileModeY) { in S32_D32_constX_shaderproc()
465 SkShader::kClamp_TileMode != s.fTileModeY)) { in S32_D32_constX_shaderproc()
471 switch (s.fTileModeY) { in S32_D32_constX_shaderproc()
563 SkShader::TileMode ty = (SkShader::TileMode)fTileModeY; in chooseShaderProc32()
DSkBitmapProcState.h43 SkShader::TileMode fTileModeY; member
DSkBitmapProcState_matrixProcs.cpp797 SkASSERT(fTileModeX == fTileModeY); in chooseMatrixProc()
/external/skia/src/core/
DSkBitmapProcState.cpp126 , fTileModeY(tmy) in SkBitmapProcInfo()
200 fTileModeY != SkShader::kClamp_TileMode) { in init()
249 SkASSERT(fTileModeX == fTileModeY); in chooseProcs()
435 SkShader::kClamp_TileMode != s.fTileModeY) { in S32_D32_constX_shaderproc()
445 switch (s.fTileModeY) { in S32_D32_constX_shaderproc()
465 SkShader::kClamp_TileMode != s.fTileModeY)) { in S32_D32_constX_shaderproc()
471 switch (s.fTileModeY) { in S32_D32_constX_shaderproc()
563 SkShader::TileMode ty = (SkShader::TileMode)fTileModeY; in chooseShaderProc32()
DSkBitmapProcState.h43 SkShader::TileMode fTileModeY; member
DSkBitmapProcState_matrixProcs.cpp797 SkASSERT(fTileModeX == fTileModeY); in chooseMatrixProc()