Searched refs:fUnhandledBreakEngine (Results 1 – 2 of 2) sorted by relevance
212 delete fUnhandledBreakEngine; in ~RuleBasedBreakIterator()213 fUnhandledBreakEngine = NULL; in ~RuleBasedBreakIterator()289 fUnhandledBreakEngine = NULL; in init()1226 if (fUnhandledBreakEngine == NULL) { in getLanguageBreakEngine()1227 fUnhandledBreakEngine = new UnhandledEngine(status); in getLanguageBreakEngine()1228 if (U_SUCCESS(status) && fUnhandledBreakEngine == NULL) { in getLanguageBreakEngine()1234 fLanguageBreakEngines->insertElementAt(fUnhandledBreakEngine, 0, status); in getLanguageBreakEngine()1237 delete fUnhandledBreakEngine; in getLanguageBreakEngine()1238 fUnhandledBreakEngine = 0; in getLanguageBreakEngine()1245 fUnhandledBreakEngine->handleCharacter(c); in getLanguageBreakEngine()[all …]
113 UnhandledEngine *fUnhandledBreakEngine; variable