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Searched refs:fUseColors4f (Results 1 – 20 of 20) sorted by relevance

/external/skqp/src/gpu/gradients/
DGrGradientShader.cpp268 fUseColors4f = random->nextBool(); in RandomParams()
278 if (fUseColors4f) { in RandomParams()
284 if (fUseColors4f) { in RandomParams()
DGrGradientShader.h52 bool fUseColors4f; member
DGrLinearGradientLayout.fp58 auto shader = params.fUseColors4f ?
DGrLinearGradientLayout.cpp65 auto shader = params.fUseColors4f in TestCreate()
DGrRadialGradientLayout.fp58 shader = params.fUseColors4f
DGrRadialGradientLayout.cpp66 shader = params.fUseColors4f in TestCreate()
DGrSweepGradientLayout.fp74 auto shader = params.fUseColors4f ?
DGrSweepGradientLayout.cpp101 auto shader = params.fUseColors4f in TestCreate()
DGrTwoPointConicalGradientLayout.cpp213 auto shader = params.fUseColors4f in TestCreate()
DGrTwoPointConicalGradientLayout.fp290 auto shader = params.fUseColors4f ?
/external/skia/src/gpu/gradients/
DGrGradientShader.cpp272 fUseColors4f = random->nextBool(); in RandomParams()
282 if (fUseColors4f) { in RandomParams()
288 if (fUseColors4f) { in RandomParams()
DGrGradientShader.h52 bool fUseColors4f; member
DGrRadialGradientLayout.fp58 shader = params.fUseColors4f
DGrLinearGradientLayout.fp58 auto shader = params.fUseColors4f ?
DGrLinearGradientLayout.cpp65 auto shader = params.fUseColors4f in TestCreate()
DGrRadialGradientLayout.cpp66 shader = params.fUseColors4f in TestCreate()
DGrSweepGradientLayout.cpp100 auto shader = params.fUseColors4f in TestCreate()
DGrSweepGradientLayout.fp74 auto shader = params.fUseColors4f ?
DGrTwoPointConicalGradientLayout.cpp213 auto shader = params.fUseColors4f in TestCreate()
DGrTwoPointConicalGradientLayout.fp290 auto shader = params.fUseColors4f ?