Searched refs:fValLo (Results 1 – 2 of 2) sorted by relevance
587 SkScalar fValLo; member593 fValLo = fMin = min; in UniControl()610 fYLo = fBounds.fTop + (fValLo - fMin) * fBounds.height() / (fMax - fMin); in draw()613 label.printf("%0.3g", fValLo); in draw()632 if (!fVisible || fValHi == fValLo) { in draw()874 fFilterControl.fValLo = 120; in AAGeometryView()877 fResControl.fValLo = 5; in AAGeometryView()879 fWidthControl.fValLo = 50; in AAGeometryView()1051 bisect.setLength(fWidthControl.fValLo * 2); in draw_bisect()1055 lastV.setLength(fWidthControl.fValLo); in draw_bisect()[all …]