Searched refs:fVelocity (Results 1 – 7 of 7) sorted by relevance
78 SkVector fVelocity; member87 fCenter += fVelocity; in advance()89 SkASSERT(fVelocity.fX > 0); in advance()90 fVelocity.fX = -fVelocity.fX; in advance()92 SkASSERT(fVelocity.fX < 0); in advance()93 fVelocity.fX = -fVelocity.fX; in advance()96 if (fVelocity.fY > 0) { in advance()97 fVelocity.fY = -fVelocity.fY; in advance()100 if (fVelocity.fY < 0) { in advance()101 fVelocity.fY = -fVelocity.fY; in advance()[all …]
338 fVelocity.fX = rand->nextSScalar1(); in initAsteroid()339 fVelocity.fY = sqrt(1.0f - fVelocity.fX * fVelocity.fX); in initAsteroid()340 SkASSERT(SkScalarNearlyEqual(fVelocity.length(), 1.0f)); in initAsteroid()341 fVelocity *= gMaxSpeeds[fObjType]; in initAsteroid()354 fVelocity = SkVector::Make(0.0f, 0.0f); in initShip()365 fPosition += fVelocity; in advance()367 SkASSERT(fVelocity.fX > 0); in advance()368 fVelocity.fX = -fVelocity.fX; in advance()370 SkASSERT(fVelocity.fX < 0); in advance()371 fVelocity.fX = -fVelocity.fX; in advance()[all …]
101 fParticles[fCount].fVelocity.fLinear = { 0.0f, 0.0f }; in update()102 fParticles[fCount].fVelocity.fAngular = 0.0f; in update()142 fParticles[i].fPose.fPosition += fParticles[i].fVelocity.fLinear * deltaTime; in update()144 SkScalar c, s = SkScalarSinCos(fParticles[i].fVelocity.fAngular * deltaTime, &c); in update()235 case kRotation_Source: return ps.fVelocity.fAngular; in getSourceValue()251 case kVelocityX_Source: return ps.fVelocity.fLinear.dot(frameRight); in getSourceValue()252 case kVelocityY_Source: return ps.fVelocity.fLinear.dot(frameUp); in getSourceValue()
53 ps[i].fVelocity.fLinear += force * params.fDeltaTime; in REFLECTED()55 ps[i].fVelocity.fLinear = force; in REFLECTED()87 ps[i].fVelocity.fAngular += strength * params.fDeltaTime; in REFLECTED()89 ps[i].fVelocity.fAngular = strength; in REFLECTED()118 ps[i].fVelocity.fLinear += in REFLECTED()
56 SkParticleVelocity fVelocity; member66 SkVector heading = fVelocity.fLinear; in getFrameHeading()