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Searched refs:fVisibility (Results 1 – 25 of 28) sorted by relevance

12

/external/skqp/src/gpu/glsl/
DGrGLSLVarying.cpp52 v.fVisibility = kNone_GrShaderFlags; in addVarying()
55 v.fVisibility |= kVertex_GrShaderFlag; in addVarying()
61 v.fVisibility |= kGeometry_GrShaderFlag; in addVarying()
65 v.fVisibility |= kFragment_GrShaderFlag; in addVarying()
110 if (v.fVisibility & kVertex_GrShaderFlag) { in finalize()
113 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
119 if (v.fVisibility & kFragment_GrShaderFlag) { in finalize()
121 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
DGrGLSLVarying.h149 GrShaderFlags fVisibility; member
/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp52 v.fVisibility = kNone_GrShaderFlags; in addVarying()
55 v.fVisibility |= kVertex_GrShaderFlag; in addVarying()
61 v.fVisibility |= kGeometry_GrShaderFlag; in addVarying()
65 v.fVisibility |= kFragment_GrShaderFlag; in addVarying()
110 if (v.fVisibility & kVertex_GrShaderFlag) { in finalize()
113 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
118 if (v.fVisibility & kFragment_GrShaderFlag) { in finalize()
120 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
DGrGLSLVarying.h149 GrShaderFlags fVisibility; member
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp235 uni.fVisibility = visibility; in internalAddUniformArray()
283 info.fVisibility = kFragment_GrShaderFlag; in addSampler()
309 if (visibility == sampler.fVisibility) { in appendUniformDecls()
320 if (kVertex_GrShaderFlag == localUniform.fVisibility || in appendUniformDecls()
321 kGeometry_GrShaderFlag == localUniform.fVisibility || in appendUniformDecls()
322 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) { in appendUniformDecls()
330 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); in appendUniformDecls()
344 if (visibility & localUniform.fVisibility) { in appendUniformDecls()
DGrVkUniformHandler.h39 uint32_t fVisibility; member
86 return fSamplers[handle.toIndex()].fVisibility; in samplerVisibility()
DGrVkPipelineStateDataManager.cpp36 if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) { in GrVkPipelineStateDataManager()
39 SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility); in GrVkPipelineStateDataManager()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp233 uni.fVisibility = visibility; in internalAddUniformArray()
278 info.fVisibility = kFragment_GrShaderFlag; in addSampler()
304 if (visibility == sampler.fVisibility) { in appendUniformDecls()
315 if (kVertex_GrShaderFlag == localUniform.fVisibility || in appendUniformDecls()
316 kGeometry_GrShaderFlag == localUniform.fVisibility || in appendUniformDecls()
317 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) { in appendUniformDecls()
325 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); in appendUniformDecls()
339 if (visibility & localUniform.fVisibility) { in appendUniformDecls()
DGrVkUniformHandler.h39 uint32_t fVisibility; member
85 return fSamplers[handle.toIndex()].fVisibility; in samplerVisibility()
DGrVkPipelineStateDataManager.cpp36 if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) { in GrVkPipelineStateDataManager()
39 SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility); in GrVkPipelineStateDataManager()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp53 uni.fVisibility = visibility; in internalAddUniformArray()
80 sampler.fVisibility = kFragment_GrShaderFlag; in addSampler()
88 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls()
94 if (fSamplers[i].fVisibility & visibility) { in appendUniformDecls()
DGrGLProgramDataManager.h30 uint32_t fVisibility; member
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.cpp55 uni.fVisibility = visibility; in internalAddUniformArray()
85 sampler.fVisibility = kFragment_GrShaderFlag; in addSampler()
93 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls()
99 if (fSamplers[i].fVisibility & visibility) { in appendUniformDecls()
DGrGLProgramDataManager.h30 uint32_t fVisibility; member
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.mm229 uni.fVisibility = visibility;
277 info.fVisibility = kFragment_GrShaderFlag;
292 if (visibility == sampler.fVisibility) {
303 if (kVertex_GrShaderFlag == localUniform.fVisibility ||
304 kGeometry_GrShaderFlag == localUniform.fVisibility ||
305 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) {
313 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility);
327 if (visibility & localUniform.fVisibility) {
DGrMtlUniformHandler.h32 uint32_t fVisibility; member
76 return fSamplers[handle.toIndex()].fVisibility; in samplerVisibility()
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.mm227 uni.fVisibility = visibility;
275 info.fVisibility = kFragment_GrShaderFlag;
290 if (visibility == sampler.fVisibility) {
301 if (kVertex_GrShaderFlag == localUniform.fVisibility ||
302 kGeometry_GrShaderFlag == localUniform.fVisibility ||
303 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) {
311 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility);
325 if (visibility & localUniform.fVisibility) {
DGrMtlUniformHandler.h32 uint32_t fVisibility; member
75 return fSamplers[handle.toIndex()].fVisibility; in samplerVisibility()
DGrMtlPipelineStateDataManager.mm36 if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) {
39 SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility);
/external/skia/experimental/svg/model/
DSkSVGNode.cpp55 const auto visibility = ctx->presentationContext().fInherited.fVisibility.get()->type(); in onPrepareToRender()
111 fPresentationAttributes.fVisibility.set(visibility); in setVisibility()
DSkSVGAttribute.cpp27 result.fVisibility.set(SkSVGVisibility(SkSVGVisibility::Type::kVisible)); in MakeInitial()
DSkSVGAttribute.h81 SkTLazy<SkSVGVisibility> fVisibility; member
/external/skqp/experimental/svg/model/
DSkSVGNode.cpp55 const auto visibility = ctx->presentationContext().fInherited.fVisibility.get()->type(); in onPrepareToRender()
111 fPresentationAttributes.fVisibility.set(visibility); in setVisibility()
DSkSVGAttribute.cpp27 result.fVisibility.set(SkSVGVisibility(SkSVGVisibility::Type::kVisible)); in MakeInitial()
DSkSVGAttribute.h81 SkTLazy<SkSVGVisibility> fVisibility; member

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