/external/skqp/src/gpu/glsl/ |
D | GrGLSLVarying.cpp | 52 v.fVisibility = kNone_GrShaderFlags; in addVarying() 55 v.fVisibility |= kVertex_GrShaderFlag; in addVarying() 61 v.fVisibility |= kGeometry_GrShaderFlag; in addVarying() 65 v.fVisibility |= kFragment_GrShaderFlag; in addVarying() 110 if (v.fVisibility & kVertex_GrShaderFlag) { in finalize() 113 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize() 119 if (v.fVisibility & kFragment_GrShaderFlag) { in finalize() 121 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
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D | GrGLSLVarying.h | 149 GrShaderFlags fVisibility; member
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/external/skia/src/gpu/glsl/ |
D | GrGLSLVarying.cpp | 52 v.fVisibility = kNone_GrShaderFlags; in addVarying() 55 v.fVisibility |= kVertex_GrShaderFlag; in addVarying() 61 v.fVisibility |= kGeometry_GrShaderFlag; in addVarying() 65 v.fVisibility |= kFragment_GrShaderFlag; in addVarying() 110 if (v.fVisibility & kVertex_GrShaderFlag) { in finalize() 113 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize() 118 if (v.fVisibility & kFragment_GrShaderFlag) { in finalize() 120 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
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D | GrGLSLVarying.h | 149 GrShaderFlags fVisibility; member
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/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 235 uni.fVisibility = visibility; in internalAddUniformArray() 283 info.fVisibility = kFragment_GrShaderFlag; in addSampler() 309 if (visibility == sampler.fVisibility) { in appendUniformDecls() 320 if (kVertex_GrShaderFlag == localUniform.fVisibility || in appendUniformDecls() 321 kGeometry_GrShaderFlag == localUniform.fVisibility || in appendUniformDecls() 322 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) { in appendUniformDecls() 330 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); in appendUniformDecls() 344 if (visibility & localUniform.fVisibility) { in appendUniformDecls()
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D | GrVkUniformHandler.h | 39 uint32_t fVisibility; member 86 return fSamplers[handle.toIndex()].fVisibility; in samplerVisibility()
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D | GrVkPipelineStateDataManager.cpp | 36 if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) { in GrVkPipelineStateDataManager() 39 SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility); in GrVkPipelineStateDataManager()
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 233 uni.fVisibility = visibility; in internalAddUniformArray() 278 info.fVisibility = kFragment_GrShaderFlag; in addSampler() 304 if (visibility == sampler.fVisibility) { in appendUniformDecls() 315 if (kVertex_GrShaderFlag == localUniform.fVisibility || in appendUniformDecls() 316 kGeometry_GrShaderFlag == localUniform.fVisibility || in appendUniformDecls() 317 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) { in appendUniformDecls() 325 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); in appendUniformDecls() 339 if (visibility & localUniform.fVisibility) { in appendUniformDecls()
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D | GrVkUniformHandler.h | 39 uint32_t fVisibility; member 85 return fSamplers[handle.toIndex()].fVisibility; in samplerVisibility()
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D | GrVkPipelineStateDataManager.cpp | 36 if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) { in GrVkPipelineStateDataManager() 39 SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility); in GrVkPipelineStateDataManager()
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/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 53 uni.fVisibility = visibility; in internalAddUniformArray() 80 sampler.fVisibility = kFragment_GrShaderFlag; in addSampler() 88 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls() 94 if (fSamplers[i].fVisibility & visibility) { in appendUniformDecls()
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D | GrGLProgramDataManager.h | 30 uint32_t fVisibility; member
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/external/skqp/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 55 uni.fVisibility = visibility; in internalAddUniformArray() 85 sampler.fVisibility = kFragment_GrShaderFlag; in addSampler() 93 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls() 99 if (fSamplers[i].fVisibility & visibility) { in appendUniformDecls()
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D | GrGLProgramDataManager.h | 30 uint32_t fVisibility; member
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/external/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.mm | 229 uni.fVisibility = visibility; 277 info.fVisibility = kFragment_GrShaderFlag; 292 if (visibility == sampler.fVisibility) { 303 if (kVertex_GrShaderFlag == localUniform.fVisibility || 304 kGeometry_GrShaderFlag == localUniform.fVisibility || 305 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) { 313 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); 327 if (visibility & localUniform.fVisibility) {
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D | GrMtlUniformHandler.h | 32 uint32_t fVisibility; member 76 return fSamplers[handle.toIndex()].fVisibility; in samplerVisibility()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlUniformHandler.mm | 227 uni.fVisibility = visibility; 275 info.fVisibility = kFragment_GrShaderFlag; 290 if (visibility == sampler.fVisibility) { 301 if (kVertex_GrShaderFlag == localUniform.fVisibility || 302 kGeometry_GrShaderFlag == localUniform.fVisibility || 303 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) { 311 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); 325 if (visibility & localUniform.fVisibility) {
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D | GrMtlUniformHandler.h | 32 uint32_t fVisibility; member 75 return fSamplers[handle.toIndex()].fVisibility; in samplerVisibility()
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D | GrMtlPipelineStateDataManager.mm | 36 if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) { 39 SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility);
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/external/skia/experimental/svg/model/ |
D | SkSVGNode.cpp | 55 const auto visibility = ctx->presentationContext().fInherited.fVisibility.get()->type(); in onPrepareToRender() 111 fPresentationAttributes.fVisibility.set(visibility); in setVisibility()
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D | SkSVGAttribute.cpp | 27 result.fVisibility.set(SkSVGVisibility(SkSVGVisibility::Type::kVisible)); in MakeInitial()
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D | SkSVGAttribute.h | 81 SkTLazy<SkSVGVisibility> fVisibility; member
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/external/skqp/experimental/svg/model/ |
D | SkSVGNode.cpp | 55 const auto visibility = ctx->presentationContext().fInherited.fVisibility.get()->type(); in onPrepareToRender() 111 fPresentationAttributes.fVisibility.set(visibility); in setVisibility()
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D | SkSVGAttribute.cpp | 27 result.fVisibility.set(SkSVGVisibility(SkSVGVisibility::Type::kVisible)); in MakeInitial()
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D | SkSVGAttribute.h | 81 SkTLazy<SkSVGVisibility> fVisibility; member
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