Searched refs:fWriteMask (Results 1 – 12 of 12) sorted by relevance
99 GR_STATIC_ASSERT(8 == offsetof(Face, fWriteMask)); in operator ==()100 GR_STATIC_ASSERT(2 == sizeof(Face::fWriteMask)); in operator ==()184 fWriteMask = user.fWriteMask & userMask; in reset()188 fWriteMask = clipBit; in reset()193 fWriteMask = clipBit | (user.fWriteMask & userMask); in reset()214 fRef = (clipBit | user.fRef) & (fTestMask | fWriteMask); in reset()503 GR_STATIC_ASSERT(8 == offsetof(Face, fWriteMask)); in genKey()504 GR_STATIC_ASSERT(2 == sizeof(Face::fWriteMask)); in genKey()
52 uint16_t fWriteMask; // Indicates which bits in the stencil buffer should be updated. member
53 uint16_t fWriteMask; // Indicates which bits in the stencil buffer should be updated. member
105 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onStencilPath()132 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onDrawPath()
2801 GrGLint writeMask = face.fWriteMask; in set_gl_stencil()
2763 GrGLint writeMask = face.fWriteMask; in set_gl_stencil()
243 stencilInfo->front.writeMask = front.fWriteMask; in setup_depth_stencil_state()256 stencilInfo->back.writeMask = back.fWriteMask; in setup_depth_stencil_state()
247 stencilInfo->front.writeMask = front.fWriteMask; in setup_depth_stencil_state()260 stencilInfo->back.writeMask = back.fWriteMask; in setup_depth_stencil_state()
248 result.writeMask = face.fWriteMask;