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Searched refs:fYVal (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPrint3D.cpp678 float fYVal; in DisplayDefaultTitle() local
680 fYVal = m_fScreenScale[0] * 480.0f; in DisplayDefaultTitle()
682 fYVal = m_fScreenScale[1] * 480.0f; in DisplayDefaultTitle()
688 float a = 320.0f/fYVal; in DisplayDefaultTitle()