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Searched refs:fZenith (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/utils/
DSkCamera.cpp203 fZenith.set(0, -SK_Scalar1, 0); // up in reset()
221 SkScalar dot = SkUnit3D::Dot(SkUnit3D{fZenith.fX, fZenith.fY, fZenith.fZ}, axis); in doUpdate()
223 zenith.fX = fZenith.fX - dot * axis.fX; in doUpdate()
224 zenith.fY = fZenith.fY - dot * axis.fY; in doUpdate()
225 zenith.fZ = fZenith.fZ - dot * axis.fZ; in doUpdate()
/external/skqp/src/utils/
DSkCamera.cpp203 fZenith.set(0, -SK_Scalar1, 0); // up in reset()
221 SkScalar dot = SkUnit3D::Dot(SkUnit3D{fZenith.fX, fZenith.fY, fZenith.fZ}, axis); in doUpdate()
223 zenith.fX = fZenith.fX - dot * axis.fX; in doUpdate()
224 zenith.fY = fZenith.fY - dot * axis.fY; in doUpdate()
225 zenith.fZ = fZenith.fZ - dot * axis.fZ; in doUpdate()
/external/skqp/include/utils/
DSkCamera.h109 SkPoint3D fZenith; // up direction variable
/external/skia/include/utils/
DSkCamera.h109 SkPoint3D fZenith; // up direction variable