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/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp926 ir_variable *f_var = p->make_temp(glsl_type::float_type, "fog_factor"); in emit_fog_instructions() local
964 p->emit(assign(f_var, saturate(f))); in emit_fog_instructions()
966 f = sub(new(p->mem_ctx) ir_constant(1.0f), f_var); in emit_fog_instructions()
971 p->emit(assign(fog_result, add(temp, mul(fragcolor, f_var)), WRITEMASK_XYZ)); in emit_fog_instructions()