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Searched refs:farZ (Results 1 – 4 of 4) sorted by relevance

/external/libkmsxx/kmscube/
DesTransform.c131 …rustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ) in esFrustum() argument
135 float deltaZ = farZ - nearZ; in esFrustum()
138 if ( (nearZ <= 0.0f) || (farZ <= 0.0f) || in esFrustum()
150 frust.m[2][2] = -(nearZ + farZ) / deltaZ; in esFrustum()
153 frust.m[3][2] = -2.0f * nearZ * farZ / deltaZ; in esFrustum()
161 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument
168 esFrustum( result, -frustumW, frustumW, -frustumH, frustumH, nearZ, farZ ); in esPerspective()
172 esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ) in esOrtho() argument
176 float deltaZ = farZ - nearZ; in esOrtho()
188 ortho.m[3][2] = -(nearZ + farZ) / deltaZ; in esOrtho()
DesTransform.h87 …ustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
97 void esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ);
106 …Ortho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dmatrixop.c168 float nearZ, float farZ) in Matrix4x4_Perspective() argument
175 -frustumH, frustumH, nearZ, farZ); in Matrix4x4_Perspective()
Dmatrixop.h42 float nearZ, float farZ);