Searched refs:fboAttachment (Results 1 – 2 of 2) sorted by relevance
2013 Framebuffer::Attachment& fboAttachment = framebufferBinding->getAttachment(point); in framebufferTexture2D() local2015 releaseFboAttachmentReference(fboAttachment); in framebufferTexture2D()2016 fboAttachment = Framebuffer::Attachment(); in framebufferTexture2D()2020 fboAttachment.type = Framebuffer::ATTACHMENTTYPE_TEXTURE; in framebufferTexture2D()2021 fboAttachment.name = texObj->getName(); in framebufferTexture2D()2022 fboAttachment.texTarget = fboTexTarget; in framebufferTexture2D()2023 fboAttachment.level = level; in framebufferTexture2D()2026 acquireFboAttachmentReference(fboAttachment); in framebufferTexture2D()2080 Framebuffer::Attachment& fboAttachment = framebufferBinding->getAttachment(point); in framebufferTextureLayer() local2082 releaseFboAttachmentReference(fboAttachment); in framebufferTextureLayer()[all …]
1125 …const glw::GLenum fboAttachment = (m_isDepthFormat) ? (GL_DEPTH_ATTACHMENT) : (GL_COLOR_ATTACHMEN… in init() local1186 gl.framebufferTextureLayer(GL_FRAMEBUFFER, fboAttachment, m_textureID, 0, s_textureLayer); in init()1191 gl.framebufferTexture2D(GL_FRAMEBUFFER, fboAttachment, textureTarget, m_textureID, 0); in init()