Searched refs:fbo_completeness (Results 1 – 4 of 4) sorted by relevance
633 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() local635 if (fbo_completeness != GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) in iterate()637 …etLog() << tcu::TestLog::Message << "Invalid FBO completeness status reported:" << fbo_completeness in iterate()656 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()658 if (fbo_completeness != GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) in iterate()660 …etLog() << tcu::TestLog::Message << "Invalid FBO completeness status reported:" << fbo_completeness in iterate()679 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()681 if (fbo_completeness != GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) in iterate()683 …etLog() << tcu::TestLog::Message << "Invalid FBO completeness status reported:" << fbo_completeness in iterate()827 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() local[all …]
70 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in checkState() local74 if (fbo_completeness != (glw::GLuint)expected_state) in checkState()78 << " state, but is in : " << glu::getErrorStr(fbo_completeness) << " state" in checkState()
1351 glw::GLenum fbo_completeness = GL_NONE; in iterate() local1367 fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate()1369 if (fbo_completeness != GL_FRAMEBUFFER_COMPLETE) in iterate()1372 << "[" << fbo_completeness << "]" << tcu::TestLog::EndMessage; in iterate()
6701 GLenum fbo_completeness = GL_NONE; in execute() local6788 fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in execute()6790 if (fbo_completeness != GL_FRAMEBUFFER_COMPLETE) in execute()6792 if (fbo_completeness == GL_FRAMEBUFFER_UNSUPPORTED) in execute()6802 << fbo_completeness << "]" << tcu::TestLog::EndMessage; in execute()6902 fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in execute()6903 if (fbo_completeness != GL_FRAMEBUFFER_COMPLETE) in execute()6912 if (fbo_completeness != GL_FRAMEBUFFER_UNSUPPORTED) in execute()6915 << "Framebuffer is considered incomplete [reason: " << fbo_completeness in execute()7151 fbo_completeness = GL_FRAMEBUFFER_COMPLETE; in execute()[all …]