Searched refs:fbo_ids (Results 1 – 3 of 3) sorted by relevance
386 glw::GLuint fbo_ids[n_shaders] = { 0 }; in iterate() local410 gl.genFramebuffers(n_shaders, fbo_ids); in iterate()443 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo_ids[i]); in iterate()564 gl.deleteFramebuffers(n_shaders, fbo_ids); in iterate()569 fbo_ids[idx] = 0; in iterate()606 if (0 != fbo_ids[0]) in iterate()608 gl.deleteFramebuffers(n_shaders, fbo_ids); in iterate()665 if (0 != fbo_ids[0]) in iterate()667 gl.deleteFramebuffers(1, fbo_ids); in iterate()
39 static void deinitFBOs(const glw::Functions& gl, const glw::GLuint* fbo_ids);
85 …id GeometryShaderLayeredFBOShared::deinitFBOs(const glw::Functions& gl, const glw::GLuint* fbo_ids) in deinitFBOs() argument87 if (fbo_ids != DE_NULL) in deinitFBOs()89 gl.deleteFramebuffers(GeometryShaderLayeredFBOShared::n_shared_fbo_ids, fbo_ids); in deinitFBOs()