Searched refs:featureBit (Results 1 – 8 of 8) sorted by relevance
/external/skqp/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 44 uint32_t featureBit, in addFeature() argument 47 fVS.addFeature(featureBit, extensionName); in addFeature() 51 fGS.addFeature(featureBit, extensionName); in addFeature() 54 fFS.addFeature(featureBit, extensionName); in addFeature()
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D | GrGLSLShaderBuilder.cpp | 197 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { in addFeature() argument 198 if (featureBit & fFeaturesAddedMask) { in addFeature() 202 fFeaturesAddedMask |= featureBit; in addFeature()
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D | GrGLSLProgramBuilder.h | 110 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
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D | GrGLSLShaderBuilder.h | 175 bool addFeature(uint32_t featureBit, const char* extensionName);
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/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 43 uint32_t featureBit, in addFeature() argument 46 fVS.addFeature(featureBit, extensionName); in addFeature() 50 fGS.addFeature(featureBit, extensionName); in addFeature() 53 fFS.addFeature(featureBit, extensionName); in addFeature()
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D | GrGLSLShaderBuilder.cpp | 197 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { in addFeature() argument 198 if (featureBit & fFeaturesAddedMask) { in addFeature() 202 fFeaturesAddedMask |= featureBit; in addFeature()
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D | GrGLSLProgramBuilder.h | 115 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
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D | GrGLSLShaderBuilder.h | 176 bool addFeature(uint32_t featureBit, const char* extensionName);
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