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Searched refs:featureBit (Results 1 – 8 of 8) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp44 uint32_t featureBit, in addFeature() argument
47 fVS.addFeature(featureBit, extensionName); in addFeature()
51 fGS.addFeature(featureBit, extensionName); in addFeature()
54 fFS.addFeature(featureBit, extensionName); in addFeature()
DGrGLSLShaderBuilder.cpp197 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { in addFeature() argument
198 if (featureBit & fFeaturesAddedMask) { in addFeature()
202 fFeaturesAddedMask |= featureBit; in addFeature()
DGrGLSLProgramBuilder.h110 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
DGrGLSLShaderBuilder.h175 bool addFeature(uint32_t featureBit, const char* extensionName);
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp43 uint32_t featureBit, in addFeature() argument
46 fVS.addFeature(featureBit, extensionName); in addFeature()
50 fGS.addFeature(featureBit, extensionName); in addFeature()
53 fFS.addFeature(featureBit, extensionName); in addFeature()
DGrGLSLShaderBuilder.cpp197 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { in addFeature() argument
198 if (featureBit & fFeaturesAddedMask) { in addFeature()
202 fFeaturesAddedMask |= featureBit; in addFeature()
DGrGLSLProgramBuilder.h115 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
DGrGLSLShaderBuilder.h176 bool addFeature(uint32_t featureBit, const char* extensionName);