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Searched refs:fence2 (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/ddebug/
Ddd_draw.c1007 struct pipe_fence_handle *fence2 = NULL; in dd_thread_main() local
1025 fence2 = dctx->record_pending->top_of_pipe; in dd_thread_main()
1038 (fence2 && in dd_thread_main()
1039 !screen->fence_finish(screen, NULL, fence2, in dd_thread_main()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiCommandBuffersTests.cpp1760 const Unique<VkFence> fence2 (createFence(vk, vkDevice)); in simultaneousUsePrimaryBufferTest() local
1779 VK_CHECK(vk.queueSubmit(queue, 1u, &submitInfo, *fence2)); in simultaneousUsePrimaryBufferTest()
1783 vk.waitForFences(vkDevice, 1, &fence2.get(), 0u, 100000); in simultaneousUsePrimaryBufferTest()
1791 VK_CHECK(vk.waitForFences(vkDevice, 1, &fence2.get(), 0u, INFINITE_TIMEOUT)); in simultaneousUsePrimaryBufferTest()