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Searched refs:fetched_prim_count (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.c72 return (shader->fetched_prim_count == shader->vector_length); in draw_gs_should_flush()
230 shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx; in llvm_fetch_gs_input()
400 unsigned input_primitives = shader->fetched_prim_count; in gs_flush()
419 shader->fetched_prim_count = 0; in gs_flush()
430 shader->fetched_prim_count); in gs_point()
432 ++shader->fetched_prim_count; in gs_point()
447 shader->fetched_prim_count); in gs_line()
449 ++shader->fetched_prim_count; in gs_line()
466 shader->fetched_prim_count); in gs_line_adj()
468 ++shader->fetched_prim_count; in gs_line_adj()
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Ddraw_gs.h87 unsigned fetched_prim_count; member