Searched refs:fieldRegisterIndex (Results 1 – 1 of 1) sorted by relevance
3180 int fieldRegisterIndex = registerIndex; in declareVarying() local3186 declareVarying(fieldType, varyingName + "." + field->name(), fieldRegisterIndex); in declareVarying()3187 if(fieldRegisterIndex >= 0) in declareVarying()3189 fieldRegisterIndex += fieldType.totalRegisterCount(); in declareVarying()3594 int fieldRegisterIndex = registerIndex; in blockMemberLookup() local3609 return fieldRegisterIndex; in blockMemberLookup()3612 fieldRegisterIndex += fields[j]->type()->totalRegisterCount(); in blockMemberLookup()3616 return fieldRegisterIndex; in blockMemberLookup()3639 …int fieldRegisterIndex = encoder ? shaderObject->activeUniformBlocks[blockId].registerIndex + Bloc… in declareUniform() local3645 shader->declareSampler(fieldRegisterIndex + i); in declareUniform()[all …]