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Searched refs:fieldRegisterIndex (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3180 int fieldRegisterIndex = registerIndex; in declareVarying() local
3186 declareVarying(fieldType, varyingName + "." + field->name(), fieldRegisterIndex); in declareVarying()
3187 if(fieldRegisterIndex >= 0) in declareVarying()
3189 fieldRegisterIndex += fieldType.totalRegisterCount(); in declareVarying()
3594 int fieldRegisterIndex = registerIndex; in blockMemberLookup() local
3609 return fieldRegisterIndex; in blockMemberLookup()
3612 fieldRegisterIndex += fields[j]->type()->totalRegisterCount(); in blockMemberLookup()
3616 return fieldRegisterIndex; in blockMemberLookup()
3639 …int fieldRegisterIndex = encoder ? shaderObject->activeUniformBlocks[blockId].registerIndex + Bloc… in declareUniform() local
3645 shader->declareSampler(fieldRegisterIndex + i); in declareUniform()
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