Searched refs:fill_opacity (Results 1 – 2 of 2) sorted by relevance
1653 fill_opacity; in RenderFreetype() local1700 fill_opacity=(double) (r[n])/(bitmap->bitmap.num_grays-1); in RenderFreetype()1702 fill_opacity=((r[(x >> 3)+y*bitmap->bitmap.pitch] & in RenderFreetype()1705 fill_opacity=fill_opacity >= 0.5 ? 1.0 : 0.0; in RenderFreetype()1716 fill_opacity=fill_opacity*fill_color.alpha; in RenderFreetype()1717 CompositePixelOver(image,&fill_color,fill_opacity,q, in RenderFreetype()1727 Sa=fill_opacity; in RenderFreetype()1728 fill_opacity=(1.0-RoundToUnity(Sa+Da-Sa*Da))*QuantumRange; in RenderFreetype()1729 SetPixelAlpha(image,fill_opacity,q); in RenderFreetype()
4844 WandExport void DrawSetFillOpacity(DrawingWand *wand,const double fill_opacity) in DrawSetFillOpacity() argument4853 alpha=(double) ClampToQuantum(QuantumRange*fill_opacity); in DrawSetFillOpacity()4858 (void) MVGPrintf(wand,"fill-opacity %.20g\n",fill_opacity); in DrawSetFillOpacity()